7Tigers a écrit :
Dans le nouveau pdf des Cores Rules, il reste les bugs suivants:
p.96 Spirit Magic
Strength (1 pt.) => 2 pts.
p. 333 Lock
It should read: "Strength equal to the magic points x10", just as with Glue.
p. 346 Suppress Lodril
"Inside the area is shadowy haze equivalent to a Summon Shadow 1 spell." => Create
et, plus génant pour les versions physiques:
RQG p. 199 table is correct:
Critical Attack vs. Critical Parry => Attacker rolls normal damage. Not special damage.
GM Screen and Reference sheets are uncorrect.
, p. 8: Augments Table, il reste le bug
A Success should add 20% (not -20% as indicated on the table)
Une clarification de Jeff:
Second Sight and Soul Sight
These spells allows the recipient to see POW of living things, including incorporeal spirits nearby that have not yet manifested in the material world. These spells do not permit the viewer to peer into the Spirit or Divine Worlds and see their magical geography behind, beneath, beyond, within our world.
The exact function of these spells can be described in many ways. One common way is to treat the spells as creating a strange ultra-violet torch that shows off invisible spirits near this world. These spirits can appear in strange places, corners, immediately in front of the viewer, etc., and can be beautiful, ghastly, terrifying, etc. Cast Second Sight or Soul Sight within a temple, and the viewer may be overwhelmed by the sheer volume of spirits swarming about.