Glorantha : La Guerre des Héros commence (enfin !)

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petit mec
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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par petit mec » mer. sept. 11, 2019 10:27 am

Une TRES chouette galerie :yes:

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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par Terisonen » mer. sept. 11, 2019 3:32 pm

Et voila pourquoi j'adore ce fil :D
Bon, en fait: les jeux à niveau ça craint, les jeux à secret ça craint aussi.

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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par 7Tigers » mer. sept. 11, 2019 4:31 pm

En mémoire de Greg Stafford, Chaosium va proposer pour le 10 octobre des scénarios gratuits pour RuneQuest, Call of Cthulhu, King Arthur Pendragon, 7th Sea, HeroQuest.
Détails à venir.
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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par 7Tigers » jeu. sept. 12, 2019 8:13 pm

Jeff Richard:
Battle of the Queens is a major event in the RQ Campaign. Once that book is finished, you'll be able to participate in the battle yourself.

I am still play testing the scenario and the battle rules, but here are some notes that you might find useful.
Spoiler:
https://basicroleplaying.org/topic/1038 ... ent=154100
(FIRE SEASON) BATTLE OF THE QUEENS– King Pharandros took command of the remaining imperial troops in the provinces, and led them with the Tarsh army to conquer the disheartened Sartarites. Near where the Creek enters the Upland Marsh, some 5,000 Lunar soldiers faced off against less than 4,000 Sartarites led by Kallyr Starbrow. The Sartarites held a good defensive position at the base of Old Top Hill.

A band of Lunar elite soldiers were teleported behind the commanders, and Queen Kallyr was killed in battle. But Queen Leika Black Spear of the Colymar drove the enemy opposite her warriors into the river where they drowned, which caused the Lunar attack to stop.

The next day, Queen Leika harassed the survivors so much that they retired to Alda-Chur. King Pharandros, fearing the machinations of his rival Fazzur Wideread, quickly returned to Furthest with his most loyal officers and regiments.

The Sartarites, despite their victory, suffered heavy casualties. Prince Kallyr Starbrow was dead and would not return despite the prayers of the healers. King Ranulf of the Culbrea, Queen Ivartha of the Cinsina, and Queen Amalda of the Malani also fell in battle. The Colymar, as the most powerful tribe present, took possession of Kallyr’s body and brought her corpse back to Boldhome to be burned.

Image

This battle was chosen to make it clear that certain battles are not true sandboxes. Like in Pendragon, there will be events taking place during them. Kallyr will die during this battle, although the adventurers can achieve great fame by trying to defend her. The Lunars will rout in Round 6 but the players can certainly make a name for themselves and impact the flow of the battle.

Order of Battle

Lunars

Army Commander: King Pharandros

Veterans Horse – 500 veteran cavalry

Landholders Horse – 500 regular cavalry

1st Furthest Foot – 1000 foot levy

2nd Furthest Foot – 1000 foot levy

Silver Shields – 1000 veteran foot

Dalini Foot – 1000 regular foot

Minor Class – 50 magicians



Sartar

Army Commander: Prince Kallyr

Cinsina – 600

Commander: Queen Ivartha

Cinsina Tribal Militia - 500

Cinsina Tribal Cavalry - 100



Colymar – 1250

Commander: Queen Leika

Colymar Tribal Militia - 800

Colymar Tribal Cavalry - 300

Colymar Noble Cavalry - 130

Colymar Chariots - 20



Culbrea – 500

Commander: King Ranulf

Culbrea Tribal Militia

Culbrea Tribal Cavalry



Kheldon – 650

Commander: Prince Kallyr

Kheldon Tribal Militia - 500

Kheldon Tribal Cavalry - 130

Kheldon Chariots - 20



Malani -1000

Commander: Queen Amalda

Malani Tribal Militia - 750

Malani Tribal Cavalry - 150

Malani Noble Cavalry - 100



Random Enemy

1-4 1st Furthest Foot levy

5-8 2nd Furthest Foot levy

9-10 Silver Shields veteran

11-12 Dalini Foot regular

13-14 Landowners Cavalry regular

15-16 Veterans cavalry veteran

17 Elite soldiers (roll 1D6 1= Veterans cavalry, 2= Landowners cavalry, 3= 1st Furthest Foot, 4=2nd Furthest Foot, 5=Silver Shield, 6=Dalini Foot)

18 Yanafal Tarnils Rune Lord and bodyguards (roll 1D6 1= Veterans cavalry, 2= Landowners cavalry, 3= 1st Furthest Foot, 4=2nd Furthest Foot, 5=Silver Shield, 6=Dalini Foot)

19-20 Special Enemy (roll 1D6 and consult the table below). This can only happen beginning in the second round of battle.



Special Enemy

1 Discorporate Lunar magician attacks one of the adventures in spirit combat (this is not a mass combat attack, but an individual Seven Mothers priestess making an attack). Additionally roll again on the Random Enemy table, rerolling results of 19-20. Handle this as a regular melee combat.

2. Small Elemental (roll 1D4 to determine type 1 =Fire, 2=Earth, 3=Darkness, 4=Water)

3. Lune Elemental (roll 1D6 to determine size 1-3=small, 4-5=medium, 6=large)

4. Half-file (8 cavalry) of elite Veterans Cavalry are maneuvering to charge into the flank of the player's unit. The adventurers are in a position to disrupt it, but will be heavily outnumbered. Handle this as a regular melee combat. Success gives the player's unit commander a nice bonus to his Battle roll; failure an onerous penalty.

5 Adventurers can attack the commander of a Lunar regiment (roll 1D6 1= Veterans cavalry, 2= Landowners cavalry, 3= 1st Furthest Foot, 4=2nd Furthest Foot, 5=Silver Shield, 6=Dalini Foot) and his bodyguards! If they defeat the commander, there is no unit commander for that unit and there is a very good chance it will rout. On the other hand, they are very tough.

6. Adventurers can attack the Lunar standard bearer and its bodyguards. This is the magical regalia of that regiment and is fiercely protected. But if it falls to the adventurers, the regiment will rout!

Melee Event - use for rounds 1 and 2

3 King Pharandros and his bodyguard is fighting nearby (but too far for the adventurers to intervene), wreaking havoc on your unit.

4 Lunar magicians cast Mindblast on nearby allies.

5 Yanafal Tarnils Rune Lord is fighting nearby

6 Your unit retreats

6 (triple 2s) Nearby Lunars are inspired by their Loyalty to Pharandros or to the Red Emperor.

7 Round of missile fire on adventurers!

8 Enemy pushes forward!

9-12 The clash continues!

13 The enemy loses momentum.

14 The enemy is outnumbered, reduce the enemy group by 1,

15 A Storm Voice casts Thunderbolt or hurls Thunderstones at nearby Lunars. If the characters fight well that round, they can impress that Storm Voice.

15 (triple 5s) Enemy unit retreats!

16 A Wind Lord and his bodyguard fight heroically nearby. If the characters fight well that round, they can impress that chief.

17 Queen Kallyr fights heroically nearby (replace with 18 after Round 4). Those with Loyalty Sartar can try to be inspired.

18 Queen Leika Black Spear fights heroically nearby. Any Colymar tribal characters can try to be inspired by their Loyalty Leika.

Round 3 Special Melee Event (don't roll for Special Enemy or Melee Event)

1D3 Lunar Assassins teleport behind your line and charge towards Kallyr Starbrow. Additionally roll again on the Random Enemy table, rerolling results of 19-20. The adventurers can try to save Kallyr but will still be attacked by their other foe. Let the players treat this as a regular melee, that lasts as long as they are willing and are able to continue. [If the character's fail, Kallyr dies. If the character's succeed, other assassins kill Kallyr, but they get a +10% bonus to Honor and Loyalty Sartar, as well as an impressive reputation].

Round 4 Melee Event

Kallyr Starbrow is dead! Unit commanders get a -25% penalty on their Battle roll. Any penalties the opposing Lunar commander had is now nullified! The Sartarites fall back and begin to retreat.

Round 5 Melee Event

Queen Leika Black Spear leads a charge at King Pharandros! The Lunars lose momentum and begin to retreat!

Round 6 Melee Event

The Lunars rout! Leika orders pursuit!

Round 7 Melee Event

Second round of pursuit!
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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par kridenow » jeu. sept. 12, 2019 8:21 pm

Effectivement, cela suit le format Pendragon. Dans Pendragon, j'ai rarement tiré au hasard l'évènement du round, c'est souvent dommage de tomber sur un truc anodin alors qu'on peut plonger les joueurs au cœur de l'évènement. Du coup, je m'en suis toujours servi comme guide sur "comment organiser la bataille".
Kallyr will die during this battle, although the adventurers can achieve great fame by trying to defend her
YGMV.
/Pierre

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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par Lankohring » ven. sept. 13, 2019 6:29 pm

kridenow a écrit :
jeu. sept. 12, 2019 8:21 pm
Kallyr will die during this battle, although the adventurers can achieve great fame by trying to defend her.
YGMV.
Ian Cooper: It is important to note that is not YGMV, or MAY vary, but WILL. :thunder: :yin: :D

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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par 7Tigers » ven. sept. 13, 2019 7:31 pm

Oui, je l'avais posté il y a quelques temps.

D'ailleurs, dans la série "c'était prévu", Jeff Richard y ajoute:
Sartar: Kingdom of Heroes and Sartar Companion represent my half-way house between the Issaries material and where we wanted to move things. I'd do a revised edition before I'd want to reprint them (they are all long out of print). If I was going to do that now, I would say that in Sartar (which includes the Far Place and Sun Dome County for this purpose) about 5% of the population worship Yelmalio. Humakt about 3%. But 34% are members of the Orlanth cult and another 34% members of the Ernalda cult. Wait - that is exactly what the Cults Book says!

So why didn't we just go whole-hog in SKoH? Well, at the time Greg and I thought that would be too abrupt a change after all the changes introduced by the HW material. The Issaries material more or less eliminated Yelmalio - which was not what King of Sartar's essay on making gods said at all. It also introduced Doburdan as a wide-spread cult in Dragon Pass - which is also gone. In fact, other than on the God Wall, I am not sure Doburdan is even mentioned in the Guide and makes no appearance in TGS or RQG.
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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par 7Tigers » sam. sept. 14, 2019 10:18 am

Toujours le même sujet, Jeff:
Yelmalio's myth is a powerful one - he held out against the Darkness and his light never went out. He aided humanity, elves, and others survive the Great Darkness when all other gods were dead. He was no more shiny shield of the god who broke the world - Yelmalio stood fast for what was true and just, and never gave up. He grants his worshipers power and contact with the Sky and the Golden Age. He is one of the husband protectors of Ernalda, and although Orlanth ambushed him and stole from him, Yelmalio willingly aided Orlanth in the Great Darkness. He suffered so we might live, and the other gods acknowledge that. Yelmalio is the Last Light in the Darkness, the friend of mortals when all other gods are gone.

When Orlanth's actions are just and right, we support him. When Orlanth's actions are selfish and destructive, we oppose him. We are constant and true - like our god Yelmalio.
+
In the Cults Book, the main myths of each god are presented. Personally I was surprised how noble Yelmalio's myth turned out to be.
+
I try to avoid terminology like "thrall" or "cottar" in favour of a much more neutral semi-free and unfree. Note that the younger siblings or adult children of a Free person is considered Free, even if they may technically be dependents of someone else.

UNFREE

This is a person who is not free to do as they will, but instead is designated as property off someone or something else. The exact nature of a slave varies greatly. Domestic slaves have some skills useful within an educated context. Crafts slaves have some useful crafting skill. Labor slaves are unskilled and generally miserable.

Ransom: none

SEMI-FREE

This is a person who is not property but is not a full free member of the community. A client of another person is typically semi-free as they are not independent of their patron. They are bound to their lands or professions, or work somebody else’s land, livestock, or workshop and are usually unable to leave without permission of their lords. They do have some legal rights and are protected by their patrons.

Ransom:150 to 250 L

Here's how those numbers break down in Sartar, Hendrikiland, and Esrolia:

Code : Tout sélectionner

Region      Unfree            Semi-free            Free Common      Free Wealthy      Low Noble      Middle Noble      High Noble      Total

Sartar       10                    16                        50                  16                    5                   2                   1       100

Hendriki      0                    16                        60                  16                    5                    2                  1       100

Esrolia      30                     25                        25                  10                    5                    3                  2      100

> Are there free persons who became semi-free or even unfree to pay their debts (or their parent's debts) ?

Yes. How common that is depends on the community. I suspect that is quite common in Esrolia and rarer in Sartar.
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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par kridenow » sam. sept. 14, 2019 10:39 am

34% members of the Ernalda cult
 Moi qui pensait qu'il y avait à peu près 50% de femmes chez les Sartarites.
/Pierre

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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par 7Tigers » sam. sept. 14, 2019 12:23 pm

kridenow a écrit :
sam. sept. 14, 2019 10:39 am
34% members of the Ernalda cult
 Moi qui pensait qu'il y avait à peu près 50% de femmes chez les Sartarites.
Bah, 34% ont le statut d'initié. Le reste sont "juste" initié associé ou membre laïque.
Il me semble qu'il existe d'autres déesses à vénérer, non? Quid d'Uleria, hein :mrgreen: ? Quid des 7 Mères pour apporter un peu de civilisation en cette terre de pouilleux?

Notons que dans certains clans comme celui de la Vache Rouge (page 15 de The Comming Storm), c'est même d'avantage que 34%.
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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par Dyvim_star » sam. sept. 14, 2019 12:37 pm

Tu as aussi Voria, Asrelia ou Babeester Gor pour les femmes sans compter celles qui suivent des cultes masculins.
Et puis dans les pourcentages cités il reste encore 24% non précisés 100-34-34-5-3=24.
Et dans les 34% d'Orlanth il y a les vinganes, non?

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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par 7Tigers » sam. sept. 14, 2019 2:09 pm

Jeff:
Since I have not yet published my Social Classes section, I'm happy to tweak it around the edges. Here's the full chart:
Voir https://basicroleplaying.org/topic/1037 ... ent=154313
ici regroupés en
Image

UNFREE

This is a person who is not free to do as they will, but instead is designated as property off someone or something else. The exact nature of a slave varies greatly. Domestic slaves have some skills useful within an educated context. Crafts slaves have some useful crafting skill. Labor slaves are unskilled and generally miserable.

Ransom: none

SEMI-FREE

This is a person who is not property but is not a full free member of the community. A client of another person is typically semi-free as they are not independent of their patron. They are bound to their lands or professions, or work somebody else’s land, livestock, or workshop and are usually unable to leave without permission of their lords. They do have some legal rights and are protected by their patrons.

Ransom:150 to 250 L

FREE COMMON

This is a free person with legal standing in the community. They usually must have some property or other means of reliable income, and are expected to perform some responsible civic duties as well.

Ransom:500 L

FREE WEALTHY

This is a Free Commoner with enough wealth to be armed and equipped better than their peers. They might have military duties, like thanes; religious duties, like priests or scribes; or they might be wealthy farmers, merchants, or crafters. They have increased social standing and civic responsibilities. They may have reached this status through their own pluck, official appointment, or other means.

Ransom: 1000 L

LOW NOBLE

This is the equivalent of a landed knight or chieftain, the lowest of aristocratic circles in many cultures. This is the equivalent of a chief priest of temple.

Ransom: 2000 L

MID NOBLE

This is the ruling class – the equivalents of barons, counts, tribal kings, high priests, city mayors, etc., or important retainers of high nobles. They are generally urbanized in customs.

Ransom: 4000 L

HIGH NOBLE

This is the uncommon nobility, of the highest rank. This includes the rulers of an entire region – kings or queens who rule over many tribes (such as Esrolia, Sartar, Tarsh, etc.), Lunar Satraps, and the Prince of Sartar.

Ransom: 40,000 L
Bref, profession kidnappeur, la voie vers la richesse (suivie d'une mort rapide - voire très longue et douloureuse - après la traque)!
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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par Uzz » sam. sept. 14, 2019 4:13 pm

Oui, mais ça fait combien en équivalent vache ?

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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par kridenow » sam. sept. 14, 2019 4:25 pm

Dyvim_star a écrit :
sam. sept. 14, 2019 12:37 pm
Tu as aussi Voria, Asrelia ou Babeester Gor pour les femmes sans compter celles qui suivent des cultes masculins.
Voria c'est pour les gamines, Asrelia pour les grand-mères pas encore mortes, Babeester Gor, il doit pas y en avoir des masses, juste pour les dingues. Pour Vinga, là aussi, y a pas des masses de femmes guerrières dans les clans sartarites.

Mais peu importe, j'imagine que dans le Glorantha 2.0, les femmes sartarites ne sont plus par nature dans le culte d'Ernalda qui rythme leur vie. Y compris Ulralda, Esrola et les autres déesses.

De toutes façons, lisant qu'il y a des asociaux adeptes de Yelmalio qui se permettent de décider si oui ou non ils vont soutenir l'action orlanthi, je pense que cela aura de moins en moins de rapport avec ce qui fut publié précédemment.
Ce qui n'a rien de grave mais qui rapproche Glorantha des autres univers de fantasy où chaque dieu a sa petite chapelle jusqu'à des situations sociales paradoxales.
J'appréciai la connexion entre la vie sociale, le rôle social et le culte, formant un tout crédible. Quitte, justement à avoir aussi ses exceptions (Vinga notamment). L'avantage d'évacuer ces liens est de permettre de casser le carcan en termes ludiques : les joueurs étant moins soumis, en théorie, à l'idée de conformisme social pour leurs personnages. Mais de mon expérience, les joueurs n'en que rarement à battre des normes sociales des univers de jeu et adorent jouer les exceptions culturelles.
/Pierre

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Re: Glorantha : La Guerre des Héros commence (enfin !)

Message par Lankohring » sam. sept. 14, 2019 4:55 pm

kridenow a écrit :
sam. sept. 14, 2019 4:25 pm
Voria c'est pour les gamines, Asrelia pour les grand-mères pas encore mortes, Babeester Gor, il doit pas y en avoir des masses, juste pour les dingues. Pour Vinga, là aussi, y a pas des masses de femmes guerrières dans les clans sartarites.

Mais peu importe, j'imagine que dans le Glorantha 2.0, les femmes sartarites ne sont plus par nature dans le culte d'Ernalda qui rythme leur vie. Y compris Ulralda, Esrola et les autres déesses.
34% de la population dans le culte d'Ernalda signifie juste qu'un peu plus de 32% des femmes sont dans les cultes de Babeester Gor, Maran, Vinga, Redalda, Chalana Arroy, Issaries, Eurmal, Lankhor Mhy, Humakt, Yelmalio, Taureau-Tempête, Yinkin, Helera (sic), Engizi, Donandar, Serdrodosa, les Sept-Mères & qui sais-je encore!?! Cette proportion est-elle normale ? Devrait-il y avoir 3/4 des femmes ou même plus dans le culte d'Ernalda au lieu de seulement 2/3 (~68%) comme ici? YGWV!

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