On peut poser des questions à l'auteur sur le forum BRP:7Tigers a écrit : ↑sam. avr. 11, 2020 5:52 pmBasé sur OpenQuest, Osprey devrait sortir à la rentrée Jackals: Bronze Age Fantasy Roleplaying
A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East.
The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins.
Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals - adventurers, explorers, sellswords, and scavengers - and sends them out into the peril-filled land of the Zaharets to make their fortune. or perhaps fulfill a greater destiny.
Avec une campagne prévue pour 2021:
Jackals - the Fall of the Children of Bronze: A Grand Campaign for Jackals
The Fall of the Children of Bronze is a grand campaign for Jackals, and includes 30 adventures spanning 15 years. Players will explore the ancient myths and legends of the War Road, from the bustling streets of Ameena Noani in the north and Sentem in the south, to abandoned temples in the wastes, and mansions deep within the earth. They will encounter beings and powers from the past ancient but far from dormant and come face to face with the hidden hand that would the Law of Men torn down and chaos brought to the Zaharets.
https://basicroleplaying.org/topic/1142 ... ent=183977
OpenQuest is the core of the rules system. As for why OQ and not 13th Age, I love d100 gaming, and for Kalypsis—the setting of Jackals—the super heroic nature of 13th Age was not a good fit. I tried several other systems (d20 based) while developing the setting and none fit the setting and theme as well as my old love OQ!
I ended up with some minor changes to character creation and combat options. Looking at the ANE epic poems, I wanted something that felt like the back and forth combat of Homer and others. So. I built a Clash mechanic. You have a pool of points to turn attacks into opposed rolls, which if you win, you deal damage to the attacker. Monsters have a smaller pool of points to do the same thing. There are also other ways to spend these points to affect rolls, damage, and other things. Playtesters seem to like all the interaction and choices.
Magic is lower in Jackals and the rites (spells) are unique. They are tied to culture and traditions. The setting is humanocentric, with cultural skill bonuses for the culture you are from. The setting, the cultures, the religions are all very analogous to their historical counterparts: Luathi (Israel post-Exodus), Ger (Egypt), Trauj (desert tribes), and Melkoni (Greek).
As for influences and origins—I have a love of fantasy and the ANE world & languages—so I wanted to blend the two for the setting. I also run a lot of Glorantha, so fantasy Bronze Age is in my gaming DNA. Thematic influences for the setting and campaign include: the Baal cycle, the books of Judges and Samuel, Gilgamesh, Homer, the Hittite cycles, and Bakker’s Second Apocalypse.