La version au format poster (9 x A4) dans le GM Screen Pack
est d'avantage lisible.
( Edit: la version postée sur Cartographerguild
l'est également. Je dirais: problème de contraste / compression dans le livre de base)
Et les cartes d'HeroQuest sont également
fournies en A3 dans le même pack (edit: ainsi qu'en pages de garde du Bestiary)!
Jason Durall sur FB:
I'm working on an adventure sourcebook with a chapter explicitly concerning the Wild Temple.
A priori, au vu de la proximité géographique, je pense qu'il s'agit du sourcebook sur le Marais des Hautes-Terres.
Concernant le Temple Sauvage et la Vallée des Bêtes, les précédentes informations connues sont:
. les Servants of the Wild heroband, pages 62-63 du HeroQuest Masters of Luck and Death
. l'indispensable HeroQuest Dragon Pass - A Gazetteer of Kerofinela
, où les info sur Beast Valley provenaient de Greg, selon Ian Cooper.
Résumé de Beast Valley par Mr soltakss:
Some history first, then some culture:
About 500 years ago, give or take, there was the Empire of the Wyrms Friends (EWF), a mighty empire that worshipped, emulated or became dragons. They went off to forgotten magical realms and brought back many new, or old, races, including ducks, centaurs, minotaurs and many more. These were used in gladiatorial games, as playthings for the elite and as lovers, slaves and warriors. However, the EWF came to a sticky end as their leaders betrayed them, their captains were killed and a mighty horde came from the West to sack the empire. Then came the Dragonkill. This was when dragons from all ages materialised and killed almost everyone who attacked the EWF, and a large number of EWF citizens in the process. This was the mother of all disasters, if not the grandmother or great-grandmother. The Dragonewts, or the Dragons, or somebody else, as nobody remembers, then built the Crossline, or Death Line, a row of Death Runes that formed a barrier to those who would come from the south and the north. To the north of the southern Crossline was a valley where many of the beasts that had been used as entertainment by the EWF came. One of their number was a mighty Centaur Hero named Ironhoof. He took Beast Valley as his own and made the beast people safe there.
After a couple of centuries, people ventured northwards and resettled the land that is now called Sartar. However, they tended to leave Beast Valley alone, as it was full of monsters. A Hero called Sartar founded his kingdom and made friends with Ironhoof, granting the beasts sovereignty over the land. North of Beast Valley was a ruined temple to a Sun God of the EWF, and light cultists gravitated there, setting up a new temple. When the sun cultists of Sartar split, many went southwards to the temple and formed a new colony of sun-worshipping Yelmalians in Sun County.
So, that's the history.
Now for the culture of Beast Valley.
It is full of beasts, and beasts are the only ones officially allowed to live there.
Ironhoof the Centaur Hero rules there and sires many children with his herd of mares. Although Ironhoof is a centaur, he does not grant centaurs privileges and they live as one of many races there. Beast Valley is a place of harmony, where everyone lives in an idyllic way, close to nature and friendly to everyone. Nymphs frolick in the hills and valleys, in the waters and caves, befriending the beasts. Minotaurs stride majestically through the woods, greeting the elves and dryads, carrying axes that pose no harm to the trees. Ducks live alongside the ponds and streams of Beast Valley, protected from outside harm. Fauns and Satyrs have their bucolic fun in the pastures and meadows, enticing maidens and nymphs into their special fun. Centaurs roam the pastures, meadows and plains, living in family herds. Fox women giggle from the bushes and wolfmen roam the woods, but both are harmless. Get the picture?
Of course, nothing is what it seems.
This is a Wild Place. There is a Temple called Wild Temple, where the Nymphs and Beasts gather for wild, orgiastic ceremonies to various gods and goddesses of nature and the wilds. They even have blood sacrifices there, on occasion. Humans, except for the occasional Grazelander, are definitely not welcome, as this is a place of Beasts. Centaurs are aloof, Minotaurs are bestial and savage berserkers, satyrs and fauns are seducers of women, fox-women are temptresses of the highest order, wolfmen are savages who eat babies, ducks are outlaws and cowards, but all are united in their distrust of humans and their desire to keep Beast valley ruled by beasts.
Humans who settle there are often killed and eaten. Those who survive do so for several reasons. They are powerful heroes. They are skilled in combat. They have proven themselves to be descended from Beasts. They have proven themselves to be friends of the Beasts. They have been to the Wild Temple and have been accepted there.
Et pour rappel, et à conserver dans un coin vu que cela a définitivement disparu de Google+, les info fournies par Jeff Richard sur la population de BV, info qui n'avaient pu être placées dans le Guide, faute de place: