RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

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wade le rond
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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par wade le rond »

Le livre des conquêtes (les 2 batailles de Moy Tura) c'est aussi une inspi prodigieuse pour les orlanthis.

Toujours pour les orlanthis, les eddas (l'aube des peuples) c'est absolument fabuleux.

Enfin , je recommande très très chaudement tout ce qui a trait au shamanisme. C'est LA clef pour comprendre Glorantha à mon avis.

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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par tauther »

@7Tigers En fait Chasse Royale "meriterait" son JDR dedié.
J'aimerais bien un JDR basé sur Rois du Monde motorisé sous Heroquest.... :wub:

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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par Uzz »

wade le rond a écrit :
jeu. janv. 16, 2020 11:18 am
Le livre des conquêtes (les 2 batailles de Moy Tura) c'est aussi une inspi prodigieuse pour les orlanthis.

Si vous avez les moyens de dénicher les version illustrées par Jim Fitzpatrick elles sont juste magnifiques.

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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par 7Tigers »

En nouvelles illustrations gloranthiennes chez RedBubble, j'ai zappé les six différents élémentaires (illustrateur: Corey Trego-Erdner):
Dernière modification par 7Tigers le dim. févr. 09, 2020 10:06 am, modifié 1 fois.
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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par sireRage »

tauther a écrit :
jeu. janv. 16, 2020 11:21 am
@7Tigers En fait Chasse Royale "meriterait" son JDR dedié.
J'aimerais bien un JDR basé sur Rois du Monde motorisé sous Heroquest.... :wub:

Ça devrait être faisable ça, puisque, sauf erreur, Chaosium travaille sur une licence ogl (ou similaire) de Heroquest
« La réalité, c'est ce qui refuse de disparaître quand on cesse d'y croire. » — Philip K. Dick
« C’est parce que la vitesse de la lumière est supérieure à celle du son que tant de gens paraissent brillants avant d’avoir l’air con. »

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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par 7Tigers »

Pour une sortie officielle, il faudrait quand même l'accord des ayants droits...

Le KS 2 pour Glorantha: The Gods War débutera donc demain, pour 15 jours.
Pour info, les nouveaux trays pour figurines (pour ancien pledgeurs) ne sont utiles que si on peint les grosses figouzes.
Les plateaux de jeu avec un art alternatif (dévoilé pendant la campagne) et 10% plus grands seront finalement en néoprène (chaque carte en 2 parties recto/verso comme les originales).
Un des 400 exemplaires de la VF reste encore disponible chez Agorajeux.

Great Marsh, River of Cradles: The Cattle Raid of Koli, scénario d'introduction RQG, par Clint Staples
https://d-infinity.net/game-content/run ... er-cradles
Pour un exemple d'utilisation en Sartar, voir le récit de campagne de Diana Probst:
http://sartarite-scum.wikidot.com/blog:1
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Terisonen
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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par Terisonen »

Les illustrations pour Glorantha sont quand même magnifiques.
Bon, en fait: les jeux à niveau ça craint, les jeux à secret ça craint aussi.

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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par 7Tigers »

C'est parti pour le KS de Glorantha: The Gods War, jusqu'au 4 février inclus, avec Babeester Gor affrontant Storm Bull:

Image

https://www.kickstarter.com/projects/pe ... expansions

Note: il y a en add-on un pack de francisation, qui contient tous les nouveaux éléments (les 3 extensions Gods) imprimés en français (règles, cartes de loyauté, Dons, ainsi que les éléments du jeu de base mis à jour): $20 / 18€
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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par kridenow »

7Tigers a écrit :
lun. janv. 20, 2020 6:07 pm
Babeester Gor affrontant Storm Bull
On voit à son arme qu'elle est prête à rejoindre la Lune! Tout est question de patience.
 
/Pierre

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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par 7Tigers »

Nan, elle reste bien rattachée à la Terre dans les extensions!

La présentation en français du jeu de base:
https://www.unificationfrance.com/article59879.html
Celle d'Empires:
http://www.unificationfrance.com/article59880.html

Pour info, les figurines offertes servent pour les Runes Monstre et Dragon:

Image

Celle d'Humakt ne sert que comme marqueur 1er joueur.

Note: Pas de stretch goal pour ce KS mais des goodies seront offerts durant la campagne en fonction des montants atteints.
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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par 7Tigers »

Non retenu pour le jeu: le sorcier Durulz!

Image

En nouveauté sur the Jonstown Compendium: Monster of the Month #1Spirits of Madness, 3 pages pour $1.
Spirits of Madness are a type of disease spirit which lurks near places associated with the Moon Rune.
This new bestiary entry includes:

Description of the behavior, powers, & possible locations of madness spirits
Gamemaster advice on using disease spirits
The Madness disease, and sample afflictions ranging from paranoia to chaophilia
An example narrative describing an adventurer's combat with a madness spirit

And as a teaser, next month I have something in mind associated with the Earth Rune...

https://www.drivethrurpg.com/product/30 ... of-Madness

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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par 7Tigers »

En gratuit, le Chaosium Cult of Chaos Gamemaster Program propose les 2 scénarios de convention pour RuneQuest: Roleplaying in Glorantha utilisés en 2019:

Remembering Caroman par Paul O'Sullivan
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. Whether they banish the spirit or take up its plea, the ancestors are watching how the clan treats their progenitors.
The Fainting Spirit par Jean-Christophe Cubertafon
Vasana and her band come across a clan stronghold where the adults wildly fluctuate in emotions and the clan spirit seem to be sick or going insane. Only the heroes are capable of going on a heroquest to resolve the issue.
Les 2 aventures font une vingtaine de pages et sont prévues pour durer 4 heures, en utilisant de préférences les personnages prétirés du Livre de Base / Kit GM ou ceux simplifiés du Livret d’introduction.

Pour rappel, inscription gratuite et sans engagement quelconque au Cult of Chaos:
https://www.chaosium.com/organized-play/
Il faut juste avoir ouvert un compte sur Chaosium.com et un sur le forum officiel BRP.

Egalement disponible, de 2018, Stealing the Eye par Todd Gardiner, 90 minutes à 2h
Your clan wishes to test you and has sent you on a task (stealing in a minor temple of Yara Aranis outside of a Tarsh border town), in hopes that you bring yourself glory and bring them resources to outpace the other clans of Dragon Pass, some of which exist in rivalry—and occasional feud—with the people of your clan.
Et les aventures proposées pour les conventions de 2020 seront placées sous le signe de Prax avec

Trouble at Day’s Rest
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day’s Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn’s companions join him in a mission into the lands of Prax in order to investigate.
The Flowers of Ronance
The great spirit of Ronance must repeat his quest to reach his wife through trials and tribulations or his powers in the Middle World wane among his worshippers. This myth needs to be re-enacted as a heroquest, bringing the participants into the Gods Time and across the lands of Prax in the time right after the destruction of the world. Can the party bring magic back to their tribe by succeeding?
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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par 7Tigers »

De la nième discussion de pinaillage Y/Elmal/io, on apprend néanmoins par Jeff Richard que:
In Cults of Glorantha:
Yelmalio gets Shield as an associate cult of Yelm.
Elmal gets Shield as an associate cult of Orlanth.
Yelmalio lost his fire magic being repeatedly defeated, cut-up, robbed, etc., defending "the Stead" (AKA the Hill of Gold). He has no more Fire Magic than Elmal.

And actually maybe less - I keep going around and around whether Sandy was right when he removed Summon Small and Medium Fire Elemental from Yelmalio (although probably should come from Yelm).

Greg always said that Yelmalio is a comparatively weak war god, but in the Grey Age he had the great advantage of Not Being Dead. So his cult was important at the Dawn and found an important purpose in the Broken Council with his comparative advantage in fighting trolls (Catseye and Sunbright are fantastic at fighting trolls). Their gifts mean the cult has a disproportionate number of initiates with a 90% weapon skill, a disproportionate number of remarkable horsemen, etc.

Now Yelmalio isn't that good at fighting Orlanth (although Cloud Clear certainly can get rid of some of Orlanth's heavy artillery), but he doesn't need to be. He just needs to be tough enough to maintain his own autonomy. Orlanth and Yelmalio are rivals, but not bitter ones. And the cults work together as often as against each other.
Yelmalio's Rune spells are very useful if you are trying to fight against the Darkness. Lightning and Thunderbolt are great, but if you can't see your foes, they suck a lot.
None of the Little Suns likely have access to salamanders and fire magic, as the Darkness stripped Lightfore of its heat (but not its light). Look at Lightfore each night - it gives light (although not as much as the Sun) but no heat. Some say that is because Zorak Zoran stole his fire, others because Storm Bull tore off his wings, others because Orlanth killed those powers, and still others say because Lightfore gave them up so that Orlanth could wield Lightning. I've heard Chaos destroyed them, Trickster ate them, and Maran Gor tore them away and cast them away.
Something I am not sure people are quite getting - but if you worship "the Sun that was present in the Darkness," you are worshiping Lightfore, which was the "Little Sun" present in the Lesser Darkness and reappeared in the Grey Age. The fiery sun died at the end of the Golden Age - according to everyone - and did not return to the heavens until the Dawn. Many cultures hold that to be just an impersonal Sun Disk, but thanks to the Broken Council, most folk in Central Genertela know it as "Yelm". They are two distinct entities, although many consider Lightfore far more accessible (and thus more useful) than the distant Sun Disk.
These cults don't exist or survive because they are useful for fights in published scenarios. That's not how Greg or I ever approached them. They are part of the setting - why Yelmalio exists. It is up to individual players to decide whether that is a cult they want to explore in play. For some, the answer is hell yes. For others, the answer is that cult sucks. And that's fine.
As Yelmalions say, "Humakt makes warriors, Yelmalio makes soldiers." They stand and fight, not because they wield the power of the god (who was stripped of his powers by his foes), but because they will themselves as fragile mortals to do so. Yelmalio is worshiped not because of his incredible power (in the end, he is just the Light in the Darkness or the cold Mountain Sun) but because he did not give up in the Greater Darkness. He kept fighting for us mortals even though he had been robbed, wounded, and weakened. When you fight in the line, you too must keep in place and formation - not because you are a god, but because you are a mortal and now fight for Yelmalio as he did for your ancestors.
Beginning around 1992, Greg's focus was really on the First Age, not the Third Age. So he was interested in the Orlanthi under the First and Second Councils, the early Dara Happans and Pelorians, etc. He also played around with how many polytheistic religions give a separate name for each local cult of the god, hence the explosion of subcults. Interesting stuff, but it ultimately masked more than it revealed and also resulted in us missing the forest for the trees. Also Greg wasn't gaming much in Glorantha, which was a big problem (Glorantha for Greg was fundamentally a setting for games and not for academic discussion of mythology). I think we realised it hit rock bottom with the Lunar cults book and started to pull back from that with Sartar: Kingdom of Heroes. But we quickly realised we should have pulled back more - and thus HQG really moved away from that. We both concluded RQ2 - Cults of Prax - had struck a magical balance between how religions operate for practitioners and how to use mythology and cult in a gaming setting.

Elmal was a big flashpoint on this, although Greg was always quick to point out that he never wrote up an Elmal cult and he assumed in the Hero Wars it was Yelmalio, not Elmal who was engaged. Elmal was discovered in order to understand who the Orlanthi understood as the main solar deity BEFORE they encountered the solar worshipers of Peloria. By the late First Age, Elmal the Sun had already given way to Yelm the Sun, and Elmal was left with his Lightfore horse. The Orlanthi Elmal syncretised with the Elf Yelmalio cult, Kargzant and Antirius - plus the revelations of the Broken Council to form what later became Yelmalio. By the end of the First Age, that had already pretty much played out.

But in order to get to the Broken Council, Greg first needed to understand what was there before. How these cultures looked at their deities early after the Dawn, before the great communication between Dara Happa and the Orlanthi, before the Orlanthi picked up bits from the trolls, the elves, the dwarfs, and the dragonewts.

RQG is not set in the First Age. It is set more than 1200 years later. These cults changed with Time even if the gods did not. Harmast changed how people understood the Lightbringers, Alakoring changed how Orlanth was viewed among the gods, just as he changed how kings are viewed among priests. The God Learners revealed commonalities previously unknown and all educated people adopted the interpretatio god learner to some extent. And RQG reflects how things are in 1625, not in 1350, and definitely not in 350. It presents information so you and your players can game in the Gloranthan setting with vibrant cults.
Et une nouvelle version de HQ Voices est dans les tuyaux, avec les textes originaux de Greg Stafford, comme:
Yelm ruled a world that was stale and changeless.
Orlanth, his enemy, released freedom for all.
Yelm met Death, he fled down the dark path,
Only Orlanth and Lightbringers walk that path alive.

Orlanth, the liberator, freed his foe Yelm,
Brought him to life into a slave's station.
Yelm follows his path, unable to break it,
But Orlanth is free to follow the winds.
plutôt que le texte corrigé par d'autres personnes:

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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par 7Tigers »

La suite:
That big thing that helps the crops grow is Yelm. Ernalda acknowledges him as a husband-deity, and he is often invoked in her worship (even if he is something of a prick). But he's not seen as particularly friendly by the Orlanthi (neutral at best), but Ernalda knows how to use his heat. And she is more useful to worship anyways.

This conflict between Sun and Storm is something that has been hard-wired into Greg's myths since Ehilm and Humak first appeared in the stories of Jonat Bigbear in the 1960s. Some cultures worship both Orlanth and Yelm - traditionally that is how it has been handled in Saird (prior to the Sixth Wane), Fronela, or Safelster. But in Dragon Pass, Orlanth is the tribal patron and in many cases the ancestor - they are Orlanth-partisans. Same thing in Dara Happa - Yelm is the tribal patron, and in many cases the ancestor deity.
Esrola's main husband is Argan Argar.
This is what the Guide actually says:

On page 37 Elmal is listed among "Minor Gods" as "Elmal the Sun God."

On page 152, Elmal is listed in the Storm Pantheon as Elmal the Sun God with the runes of Fire and Truth. That's a typo - should be Light and Truth. There's a few other errors in that chapter about the Runes for specific gods, all of which are corrected in the Cults Book.

Page 160, Elmal is described as "a horse carrying the Sun on his back." Note that the Sun is not Elmal.

Page 188, Runegate is described as having a temple to Elmal the Sun God and Hyalor Horsebreaker. That's true.

Page 236, illustration has Elmal the Sun Stallion pulling Orlanth and Ernalda's chariot. That's an in-Gloranthan piece of art, possibly dating to the First Age.

Page 646, mention that Orlanthi call the sun disk Yelm, similar to the Sourcebook where he's again mentioned as the sun disk on page 100.

Before you all argue with me about this, I wrote all of this. None of that contradicts what all I have been saying (except the typo on page 152). Gloranthans themselves do not make these sorts of Talmudic distinction. Elmal may well remain an artistic feature (the Sun Stallion) - even though his actual cult now identifies him as Yelmalio. The Orlanthi call the Sun Disk "Yelm" but recognise numerous minor sun gods (Elmal, Yelmalio, Yamsur, Sun Hawk, etc.). Elmal's cult is now largely subsumed into Yelmalio's AND that has been the case since Greg wrote his "Making Gods" essay (which I advise reading carefully).
Note: dans King of Sartar
The Book of Heortling Mythology was the collection of every Orlanthi myth Greg and I could find and put together as a reference document SO WE COULD SIFT THROUGH IT. Like all of the Unfinished Works, it is not intended to canon or definitive - it is a work in progress, a notebook. It was certainly not intended to be a straightjacket for us and to be honest, I don't even recommend writers use it as a resource (as better resources now exist).

Greg was always deeply ambivalent about publishing these unfinished works. I thought it was a good idea to give people access to these notebooks, as I figured they'd use them as a well of ideas, some of which may well get contradicted by finished publications.

Du côté du KS Glorantha: the Gods War:
Spoiler:
Sandy Petersen sur sa représentation de Xiola Umbar:
One player asked why Xiola Umbar was "human". She’s not, of course. With 50 teats and a prognathous snout, she's no human. My friend thought she should look like a troll, and she is not exactly a troll either –she has a softer, more human look to her. Xiola Umbar is the goddess of protection and comfort, and her origin predates that of trolls, so she literally is not one. Our art shows this take on her.
Spoiler:
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A propos des plateaux de jeu optionnels / alternatifs:
There is a $49 3-5 Player Deluxe Map Pack add-on, and it will come with TWO huge plastic miniatures.
The Spike with the Celestial Court tile atop:
Image



The Chaos Claw with the Chaos Rift tile atop:
Image



If you buy the new special map, along with it you get a plastic Spike and Rift! Or perhaps I should call them plastic Spike- or Rift-holders. These are plastic pedestals atop of which you place the nice flat cardboard disk to hold units and buildings. I'm especially enamored of the Chaos Rift. It's free with any purchase of the new Deluxe 3-5 player map. And I won't be answering any questions as to WHOSE claw it is...
What else is in the new maps?

Well, in addition to new art, the maps are a little bigger. The basic 3-5 player map is 10% bigger in each dimension. That might not sound by much, but it’s actually 21% more surface area, which is significant. They will also be neoprene with stitched borders - so there are no annoying vertical seams down the center of the map. Each map (whether 3, 4, other 4, or 5) will be just a complete image on the neoprene mat.

Also we’ve done new Hell/Skydome sideboards (punchboard material) with completely new art. These are the same size as the old ones.

We’ve also done a new deluxe version of the 6-8 player map for those who need it. It doesn't come with the extra plastic Spike/Rift or sideboards though (the sideboards in the 3-5 player deluxe map have the 6-8 player areas on their flip sides).

We'll show the new art for these deluxe maps up close in a future update!

Note: The Deluxe map will be 83.82cm x 83.82xm (33"x33") for the 3-5 player map, and 111.76cm x 83.82cm (44"x33") for the 6-8 player map.
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Re: RuneQuest Glorantha: Cachez ce canard que je ne saurais voir

Message par 7Tigers »

Eff propose sur son blog ses Elk Hsunchen (élans) du Sud de Ralios / Nord de Manaria (Pralorela):
A Personal View of Pralori Life: What My Mother Told Me
https://eightarmsandthemask.blogspot.co ... at-my.html

De Six Ages, par Sara Otterstaetter:
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