Mais l'époque à laquelle les scénarios se situent (et à laquelle je veux les faire jouer) est plus de 1000 avant (c'est à dire TA 1640 ou 1650, soit juste après la Grande Peste). Et la campagne se situerait plutôt à l'ouest de Mirkwood (en Eriador plutôt qu'au Rhovanion).
Cela nécessite donc des ajustements dans les cultures disponibles et aussi les vertus culturelles.
Je posterai donc ici les adaptations que je compte effectuer, et je suis preneur de vos retours, notamment afin d'éviter des déséquilibres (flagrants) entre les cultures.
Certains ont déja réfléchi à ça sur le forum AiME de Cubicle7, voici ce qu'ils proposent :
Year 1640 (Third Age)
- No Beornings.
- No Bardings.
- Durin's Folk still dwell in Khazad-dûm; the Lonely Mountain is unoccupied.
- Lake-town might exist, but might be located on the shore of Long Lake at this time.
- The Shire was founded only thirty-nine years ago.
- Arthedain still stands, so no Rangers of the North as such.
- No Rohirrim; their ancestors the Éothéod dwell either in the Vales of the Anduin or possibly on the plains of eastern Rhovanion.
- The Kin-strife of two hundred years ago greatly weakened Gondor. The Great Plague struck only four years ago, further sapping the nation's strength. In this year the royal court is moved to Minas Anor.
- Dwarves still dwell in the Blue Mountains, but mostly south of the Gulf of Lune; most of the Dwarves of Belegost and Nogrod relocated to Khazad-dûm early in the Second Age.
- High Elves still live and wander in the lands between the Blue Mountains and the River Lune.
- The Bardings do not exist.
- The Beornings do not exist. However, you might be able to adapt the culture to reflect the ancestors of Beorn--especially for a movie-based campaign. Perhaps other clans of skin-changers had different totem-animals.
- The Dúnedain needs to be reworked to reflect the still existent North Kingdom.
- Dwarves of the Lonely Mountain need to be rewritten as Dwarves of Khazad-dûm.
- Elves of Mirkwood are largely the same.
- Hobbits of the Shire are largely the same. Keep in mind that the Stoors are only lately arrived (TA 1630).
- Men of Bree might not change much, though Bree-land would see many more travelers at this time. Fornost Erain to the north is still occupied at this time and is the capital of Arthedain.
- Men of the Lake might need to be tweaked a bit. The current Esgaroth might be more of a fishing village than a trading center.
- Men of Minas Tirith becomes Men of Minas Anor (same place, earlier name) and may need some tweaks.
- Riders of Rohan become the Éothéod and are not yet strongly affiliated with Gondor.
- Woodmen of Wilderland might remain much the same.
- Dwarves of the Lonely Mountain are changed to Dwarves of Middle-Earth: The Erebor origin applying to Dwarves of Khazad Dum and the Iron Hills origin applying to Dwarves of the Grey Mountains, although I would change their Standard of Living to Martial. I don't think there were Dwarves in the Blue Mountains in TA 1408.
- Dunedain are the same with the exception of having Raised in the Wild replaced with something I call Heritage of Westernesse which gives proficiency with Insight rolls.
- Elves of Mirkwood are renamed Elves of Middle-earth and are virtually the same except that I allow Elves who call Lorien home to know some Quenya. With Rivendell besieged around this time and Mirkwood showing signs of the Shadow I decided to just keep the Standard of Living as Martial for all Elves. Since I don't allow for Noldor PC's I didn't need to make accommodations for them.
- Hobbits of the Shire are renamed Hobbits of Middle-Earth. Mostly the same, except that I changed the Standard of Living of all three lines to Frugal or Martial. In this period they have no fixed home really and must spend the bulk of their time just hiding from all the other people of Middle-Earth. This is only relevant for play before the founding of the Shire.
- Men of the Lake are now Men of Tharbad: virtually no other changes needed mechanically
Most Cultural Virtues don't present too much of an issue except the Dunedain Royalty Revealed and the Dwarves of the Lonely Mountain Raven of the Mountain, both of which reflect virtues from events that have yet to occurred in TA 1408. As of this writing I just encourage players to bypass them until I have a chance to rework them.
- Men of Minas Tirith is likewise renamed to Men of Minas Anor but also reflect the Men of Fornost, except with a Standard of Living as Martial. Mechanically, they are fine as is.
The Dwarves of Khazad-dûm should maintain a Rich Standard of Living right up until they disturb the Balrog, having benefited both from the influx of Dwarves of the Blue Mountains early in the Second Age and their later alliance with the Elves of Eregion. The Adventurer's Companion for TOR gives the Dwarves of the Blue Mountains a Standard of Living of Prosperous. Between relations with the Dwarves of Khazad-dûm and commerce with the Men of Arthedain.