Islayre d'Argolh a écrit :Pour la suite des "red box build*" je partirais sans doute sur
Human/Magician/Wizard/Arcanist
Pour la race et le master path autour de Rogue/Thief je ne suis pas encore fixé...
En tout cas c'est assez kiffant ce méta-jeu :-)
* les builds qui re-creent l’expérience archetypale de D&D avec l'arborescence de SotDL
Avec le thief tu as le Jack of all trade qui correspond bien à la red box me semble t'il.
Tu peux le twister aussi avec le master path du saper, que je te copie colle ici, vu que ça vient du compagnon.
Level 7 Sapper
Attributes Increase three by 1
Characteristics Health +3
Languages and Professions You can speak another language or add a profession.
Bomb Maker : You know how to create bombs, and you tinker with your creations while you rest. Each time you complete a rest, you create 1d3 blinders, 1d3 crackers, and 1d3 smokers. They retain potency until you complete your next rest.
You can use an action to light the fuse on one of these bombs and throw it to a point within medium range. At the end of the round, the bomb has its effect, as follows:
• Blinder:The bomb releases a flash of blinding light in a
radius of 1d6 yards. Sighted creatures in the area must
get a success on a Strength challenge roll or become
blinded for 1 round.
• Cracker:The bomb explodes in a radius of 2d6 yards.
Everything in the area takes 3d6 damage. A success
on an Agility challenge roll halves the damage.
• Smoker:The bomb spews smoke of a color you
choose. The smoke spreads out to fill a sphere with
a radius of 2d6 yards. The first half of the radius is
heavily obscured, while the rest is partially obscured.
The smoke persists for 1d6 rounds or until dispersed
by wind.
Tool Mastery : You have 2 boons on any challenge roll
you make to use a toolkit to disarm a trap, dismantle a
device, or open a lock.
Level 10 Sapper
Characteristics Health +3
Bomb Mastery Double the number of bombs you create with your Bomb Maker talent. Damage-dealing bombs you create deal 1d6 extra damage. Creatures make challenge rolls to resist your bombs with 1 bane.
Sapper’s Luck When you make challenge roll to resist an area attack, you do so with 1 boon.
"Débouler chez des inconnus, de préférence bien plus faibles que soi, les menacer, les tuer pour leur voler leurs biens... c'est vrai qu'à donj, ça n'irait choquer personne ; tout au plus on dirait qu'il y a un problème équilibrage dans l'opposition." Capitaine Caverne 11/12/16