White Wolf is back, and we're building something new.
Today at Darkness Emergent LA, our team took the stage to share news that we've been sitting on for a while. A new
Vampire: The Masquerade project is in active development, in-house, at White Wolf!
This panel was about letting fans get a glimpse of what we're working on, even though it's in a very early stage of development. Creative Director Jess Lanzillo, Creative Producer Martyna (Outstar) Zych, and Lead Game Designer Diogo Nogueira showed up in person to tell our fans that the people building this game are here, they know what it means, and they've been paying attention.
We’ve been reading your chronicles, your Discord, Reddit, and Tumblr posts, your correspondences, your house rules, and your feedback about what's been lost and what still matters. We’re making sure your voice matters to the future of White Wolf.
What we can tell you now:
The new project is our love letter to the 30+ years of vampires that have led us here. We’re celebrating the connection between lore and mechanics, rules and storytelling. The design is focused on player agency, collaboration, and making the experience feel personal. The art direction is built around illustration, with a strong commitment to human-made work.
We’re also looking at how we want to work with the metaplot in future books. The sense that history is moving and your chronicle exists inside something larger matters to people. It matters to us too.
What comes next:
Gen Con 2026 is where we open the door. Full presentation about the future of the World of Darkness (tickets
here), multiple playtesting opportunities, and a live Actual Play (tickets
here) using the playtest material and run by a very familiar face. If today was the introduction, Gen Con is the conversation; and we can't wait to have it with you.
Join the
Discord, watch the channels, and stay close. Thank you for keeping this world alive.