nerghull a écrit : ↑mar. juin 23, 2020 11:20 am Et donc malgré le fait qu'elle soit particuliérement tone-deaf, Paizo ne renonce pas à son aventure de gentils flics qui protègent une expo universelle pleine "d'exotisme".
Juste pour information et comparaison :
Rhymes with Bow
There’s more going on in Second Darkness than falling
stars, and when we at Paizo were initially casting about for
ideas for the plot for our third Adventure Path, the skies
above were the furthest things from our minds. We were
looking downward, into the depths of our still-developing
world’s crust, to the endless maze of caves and tunnels
below. Other game worlds have their own names for this
mysterious and dangerous realm, but in Golarion, it’s
known as the Darklands. Why would we seek out villains
down there? To anyone who’s played RPGs for any real
length of time, the answer’s pretty obvious.
Because that’s where the drow live.
There are certain monsters that can be considered
“mainstream” these days—creatures that even non-
gamers seem immediately to recognize on sight. Dragons
fall into that category for sure, as do vampires and goblins
and trolls and zombies. Relatively few monsters who were
“born” in the game have made this jump. Ask the average
man on the street if he prefers ankhegs over bulettes, and
you’re likely just to get a weird look.
The drow are different, though. Sure, they have roots in
Scottish folklore, but their incarnation as evil underground-
dwelling elves was first popularized by Gary Gygax back in
the early days of the game, in the classic adventure
G3: Hall of the Fire Giant King. The series of adventures that followed (eventually compiled as
Queen of the Spiders) became classic adventures, and then with R. A. Salvatore’s first novel,
The Crystal Shard, this popularity exploded, primarily due to one
highly popular dual-scimitar-wielding hero.
Back when Paizo was publishing
Dragon and Dungeon, we saw that
whenever we put a drow on the cover, that issue became one
of the best selling issues of the year (which was why I chose a
drow for the first Dungeon cover I ordered art for).
Of course, with such sudden popularity came the to-be-
expected backlash, and today you can hardly mention drow
in the presence of gamers without sparking an argument.
Some players love playing drow characters, while other
players won’t play in a game that allows drow PCs. Some
GMs love the concept of “renegade” drow who have turned
against their sinful ways to become champions of good,
while others gag and gnash teeth over the very concept.
Even the name riles up gamers—there are at least two ways
to pronounce the word, and I wouldn’t put it past someone
to come up with a third and a fourth. No matter how vocal
people get about drow, the fact remains that everyone
knows about them and everyone talks about them.
So they seemed like a perfect choice for the villains of
Pathfinder’s t h i r d A d v e n t u r e P a t h .
F o r t h o s e o f y o u w o r r i e d
that the next several volumes are going to descend into
angst-ridden misunderstood dark-elf heroes, let me
repeat myself.
The drow are villains.
During the course of Second Darkness, you’ll meet
more drow NPCs than any other race, and I can pretty
much guarantee you that they’re all going to be bad guys.
The drow of Golarion are not to be trusted. They worship
demons. They’re slavers and sadists. They perform hideous
experiments on innocent victims. The drow are back to
being evil, in other words.
As a result, you should encourage your players NOT to
play drow characters in this campaign. I fully understand
the attraction of playing a drow. Hell, two of my own
favorite characters that I’ve played are drow (one of them
even ended up in the Shackled City Adventure Path!).
Playing a misunderstood hero who’s forced to live with the
fact that her heritage brands her a villain can be quite fun
and rewarding—but Second Darkness isn’t the place for
drow PCs. If a player wants to play a misunderstood hero
here, try to talk them into playing a half-orc. Or a goblin.
Or a half-fiend. Or even one of the other evil Darklands-
dwelling races, like a duergar or a troglodyte.
Drow can be PCs in all the Adventure Paths after this
one. For now, though, give them a chance to be the bad
guys again.
James Jacobs, 2008.