Enemy in Shadows Companion includes:
Exclusive insight and commentary from Warhammer Legends Graeme Davis and Phil Gallagher.
The Empire: a look at the foremost power of the Old World, its politics and influence.
Travel in the Empire: road travel, mounts, vehicles, and the hardy Road Wardens who struggle to keep the byways of the Empire open.
A plethora of new NPCs to aid, hunt, frustrate, and scoff at your players.
The Purple Hand: An in-depth look at that most insidious of cults, including a full new Career, The Cult Magus of Tzeentch.
25 new Chaos spells for the mad, the desperate, and those unafraid to wield true power.
Three classic encounters, including the beastly Pandemonium Carnival and its terrible menagerie of monsters, not all of whom are caged.
The classic adventure The Affair of the Hidden Jewel, a dramatic tale of heroics and intrigue with fully updated rules.
The Enemy in Shadows Companion is the perfect addition to any group playing through the Enemy Within or any other campaign in the Empire.
This module contains:
Warhammer Fantasy Roleplay Fourth Edition Enemy in Shadows Campaign and Companion Module: Contains everything you’d need to run the first part of this epic campaign in the Foundry. The adventure and additional content complete with illustrations, integrated into the Foundry, and searchable from within your Virtual Tabletop.
Easy Set Up: The adventures are easily set up and ready to play with maps, locations, characters, and adventure content all easily accessible for the GM.
More than just a Campaign Companion: expansive rules and content that are useful in any WFRP game! Travel Encounters, NPCs, Mount and Vehicle Rules.
More Tables: All tables from the Enemy in Shadows books are now integrated into the WFRP system on the Foundry — roll for weather, expanded mutations, vehicle mishaps and more.