Olivier Fanton a écrit : ↑mar. juil. 02, 2024 8:38 pmLes extraits sont inspirants, mais je n'ai aucune idée de quel jeu il peut s'agir.
C'était pareil pour moi. (Et effectivement, j'avais jamais entendu parler de ce jeu.)
Olivier Fanton a écrit : ↑mar. juil. 02, 2024 8:38 pmLes extraits sont inspirants, mais je n'ai aucune idée de quel jeu il peut s'agir.
Cool! Pour le prochain extrait, on cherche un livre de base :
The main types of ship include:
For more detail about military ships, see page 178–179.
- Battleships. Massive, heavily armed and armoured, and hosting lots of starfighters.
- Frigates. Big, usually serving a specific purpose such as attack or support. Sometimes better armed than the battleships.
- Starfighters. Small, short range ships, much faster than the larger ships, designed for ship to ship combat, troop transport or scouting. These are the ships we see our Pilots flying.
- Civilian ships. These are of varying size and purpose (consider: freighter, fuel liner, research ship, cruise liner, shuttle). They’re easily destroyed, even by an individual starfighter, taking resources and hundreds or thousands of lives with them.
At a minimum, you’ll want your game to include one battleship, several civilian ships, and a large number of starfighters.
Paved roadways wind up and down an array of curving hills. Vacation homes—small bungalows and tightly stacked condos with green pools of stagnant water—line the peakside of each street. Easy to get to high ground here (or find a place to hide).
As we noted before, just as the place a character’s family occupies within medieval society has a lasting impact on him, so the profession performed by his parent or guardian influences him, because it is the established custom to teach the fundamentals of the occupation to sons so that work will continue in the future. Whether the child then follows that occupation or not is another matter, of course.
All of this means that the profession followed by the character’s parents or guardians also affects the development of the PC’s skills, whether he wishes it or not; Something learned during childhood and adolescence.