capitaine.banane a écrit : ↑lun. janv. 25, 2021 11:03 pm
Je trouve dommage que les armes ne soient pas plus différentes alors je vous propose d'y ajouter des traits, j'ai essayé d'équilibrer plus ou moins les avantages/inconvénients de chaque type. Qu'en pensez vous?
Idée intéressante...
ypikaye a écrit : ↑mar. janv. 26, 2021 1:33 pm
Dans EveryWhen on trouve les capacités suivantes pour les armes de mêlée :
Pour enrichir le sujet :
Weapon Damage Weapon properties
Dagger / d6L + strength / 1h, concealable, thrown (10’), short
Whip / d6L + strength / 1h, concealable, disarm
Dress Sword / d6L + strength / 1h
Broadsword / d6 + strength / 1h
Scimitar / d6H + strength / 1h, slash
Greatsword / d6H + strength / 2h
Hatchet / d6L + strength / 1h, unobtrusive, thrown (15’)
Battle Axe / d6 + strength / 1h
Great Axe / d6H + strength / 2h
Spear / d6 + strength / 2h, long
Javelin / d6L + strength / 1h, thrown (20’)
Cudgel / d6L + strength / 1h, unobtrusive
Mace / d6 + strength / 1h
Maul / d6H + strength / 2h
Net / d6L + strength / 1h, entanglement 2, fatigue damage only
Pick / d6L + strength / 1h, penetration 1
Polearm / d6H + strength / 2h, long
Some weapons have boons that can allow special effects when wielded. These are described below, or within the rules for
a particular setting :
• 1h/2h – Requires one/two hands to use.
• Concealable – Anyone trying to notice the weapon takes a penalty die to their roll.
• Disarm –On a success, instead of causing damage,the opponent’s weapon is lost for the duration of combat.
• Entanglement X – A character achieving a successful attack with this weapon can restrain (see Grapplingon page 40) the target instead of causing damage. X is the difficulty modifier applied to the roll to attempt to break free.
• Long – You have a bonus dice when fighting a person with a ‘short’ weapon.
• Penetration X – This weapon can ignore X points of armour protection.
• Short – You have a penalty dice when fighting a person with a ‘long’ weapon.
• Slash – This weapon increases the damage dealt by one step, but the victim’s armour protection is doubled.
• Thrown (x) – The weapon can be thrown. Only add half strength as a damage bonus. The number in (brackets) is the range band in feet – see Ranged weapons, below.
• Unobtrusive – Can be considered a work implementso does not overly alarm.