Re: [Jeu] Le sphinx rôliste !
Publié : mer. juin 12, 2024 9:33 am
@Orlov Je ne peux te dire. J'ai très brièvement regardé cette vidéo qui en parle.
Forum avec de vrais morceaux de JDR dedans.
https://www.casusno.fr/
Black powder weapons are known and used in [nom du monde]. They are usually primitive devices that require more maintenance than crossbows - that's why they do not give such advantage over other ranged weapons. Single-handed flintlock pistols deal as much damage as a two-handed melee weapon with a range of a bow, and take up one inventory slot, but, on the downside, require two turns to reload and break faster. Two-handed muskets are just as unreliable, dealing damage one die higher than a two-handed melee weapong (2d6) require reloading for three turns, occupy three inventory slots, with the same maximum range as a crossbow. Also, gunpowder and bullets are not readily available everywhere- they are typically two or three times more expensive than the corresponding numbers of arrows or bolts. Use the knave rulebook or any rulebook of your choice as a base for firearm statistics.
Your equipment makes you look like a titanic warrior, but you prefer crushing your opponents by landing huge rocks on their faces. You are colossal, a true force of nature, and people should beware of earning your enmity. You roam about the kingdoms, renting your mighty muscle to architects or foremen on building sites. Your taste for traveling and carousing makes you a wanderer whose high jinks are the talk of the towns and villages you pass through. You like to stand on mountaintops to feel the wind blowing through your bushy hajr, appreciating that there are things in the world bigger than yourself.
These tiny humanoid beings, no taller than a black fey, sport the body of a skinny child and the yellowish, wrinkled face of an elderly person. They have wings, with variable shape and texture, often iridescent and transparent like those of an insect, and sometimes cold and bony like those of a bat. Pixies are amongst [nom du monde]'s few intelligent flying creatures. They are fast and vivacious, relying on speed and agility to escape the tricky situations in which they regularly find themselves thanks to their taste for stupid tricks.
IV SLEEP NOW IN THE FIRE
SCENE 1: JUMPING THE SHIP
Scene Rundown: Two days after the events of the last session, the PCs come together to strike down Coldridge.
Speak to your players about the last two days. Try to brainstorm and answer, together, the following questions:
• What do the gangs believe reason why the City Watch stopped coming is?
• What happened to the others once the march disbanded?
• Why are so many workers being attacked, killed, and taken prisoner now?
• What’s the overall feeling of the community during the days after the march?
Tu voudrais qu'on fasse comment pour te permettre de participer ?Jeudimaster a écrit : ↑dim. juin 16, 2024 12:21 am Franchement je trouve le principe trop cool. Mais après deux semaines à suivre et pas un seul passage qui me parle... je ne sais pas si c'est parce que l'on finit par tourner autour de certains jeux / rolistes avec un gap niveau lectures (je pense n'avoir lu aucun des jdr abordés) ou autre chose. J'aurais bien dit que je suis juste mauvais à ce jeu, mais vu qu'aucun des jeux cités ne sont dans ma bibliothèque ou presque...
The world of [Jeu] responds to your actions and your decisions in subtle ways, and you can never really tell how an action might influence the world. One thing is certain, though: your choices always impact on someone, somewhere, and sooner or later, in ways you might not expect or understand, the consequences always come back to you.
This uncertainty is Chaos. Chaos grows when you take actions which are noisy, messy, or violent, and when you take risks and behave recklessly. In game terms, Chaos is the gamemaster’s resource, a counterpart to the Momentum you and your fellow players generate and spend. Strictly speaking, your character doesn’t know how much Chaos the gamemaster has, but they will have a sense of the stakes of their situation as they observe the influence that Chaos has upon their surroundings.