Outch le regard du Père Fondateur...pression
(Je commence ce soir, à suivre)
J´ai demandé à mes joueurs quelques idées sur comment ils voyaient leur perso. Je ne voulais pas une tonne de background, mais une idée de comment ils ressentaient leur archétype. Ca me permettait d´anticiper un peu leur environnement mais surtout ca me permettait de leur apporter en retour une petite modification du système, que j´ai appelé le Fate Track (et en sont les clés de Lady Blackbird). Je suis pas forcément fan de l´alignement et donc j´ai utilisé un objectif que chaque perso s´est fixé, avec un twist final (l´equivalent du rachat de la clé).
Halvar, le Nain barbare:
Or donc le 1er joueur qui se lance (je l´ai fait en individuel, avant la 1ere séance). Suédois, il incarne le Nain, et me sort une histoire épique, saga scandinave oblige, avec son peuple en exil à la recherche d´une sorte de terrepromise... boum! c´est un gros morceau, mais trop joli pour être simplement supprimé. Là je réalise qu´une partie de mon taf va être de connecter ca au background en décidant si je place chaque perso "proche" ou "loin" de Pointesable. Je me vois mal tout chambouler à Sandpoint mais j´aime bien l´idée qu´au Nord, la menace qui s´étend aie pu chasser une colonie de Nains...
Donc je prends l´histoire, sans rentrer dans les détails. Et je propose au joueur le Fate Tracker suivant:
- 1 XP "Who are you?"
Honor your tribe with your exploits
- 3 XP "Read the signs on the wall"
Gather precise intel on the fate or location of your tribe
- 10 XP "Accomplish your destiny"
Find back your tribe and the lost land
OR
Reject them definitively
Thiras, le Voleur
Le joueur a pas mal joué à D&D3,5, et on est partis sur les pistes suivantes. C´est le frère de la magicienne du groupe, il est assez âgé, experimenté et un peu sur la pente descendante. Un peu à la De Niro dans The score. Avec le joueur on évoque son désir de quelques derniers gros coups fumants pour montrer son talent, de monter une académie de voleurs... et comment il a clashé avec la pègre locale il y a peu....
- 1 XP Who are you?
Show them how good you are without showing off!
- 3 XP Read the signs on the wall
Gather information or interfere with the Guild
- 10 XP Accomplish your destiny
Overthrown the Guild
OR
Seek for forgiveness
Aldara, la magicienne
La joueuse est débutante, et dans le bref échange qu´on a, il apparait clairement que la magie occupe une place centrale, presque maladive dans la vie d´Aldara. Elle me rappelle un peu les héros lovecraftiens dans leur quête de savoir interdit. Du coup je décide de lier l´usage de sa magie aux fameuses Runes. Elle m´indique également vivre en dehors de la ville où réside son frÈre, Nybor. J´y vois une petite histoire à détailler ultérieurement. Le Fate tracker pour elle (que je modifierai ensuite, cf. session2)
- 1 XP Who are you?
Every time you exert magic in mysterious ways
- 3 XP Read the signs on the wall
Every time you connect magic and symbols
- 10 XP Accomplish your destiny
Discover what you symbol is and embrace it or Reject it and suffer its consequence
Harus, le Shaman
Le joueur est débutant mais il part au quart de tour, à tel point que faut que je demande s´il a jeté un oeil à sa fiche. Il m´avoue alors (authentique) qu´il a pondu le background un soir de bringue en rentrant chez lui
"Before I became a shaman, I was just a boy. No different than any other boy really. Well, that is not true, perhaps, I was a bit more intense than many boys, and I knew more than a child of 7 should. I had more imaginary friends...and they told me things. Secret things.
An important scene in my life occurred when I was a boy of 7, and it set me on the path I walk today. It was when I first killed a creature just because I could. Because I was strong, and it was weak. The toad was big, enormous really. The biggest I'd ever seen, much larger than the tiny pebble sized creatures that would hop out of my way as I lugged the bucket to the spring behind the hut each evening, in the fading light of summer.
I would catch them in my cupped hands, and marvel as they frantically scrambled trying to escape the cage of my linked fingers. But I would always take pity on the tiny and helpless toads, and place them gently in the grass beside the path. My mother taught me that all life was precious, and should be respected.
Then came the day that I stumbled across the giant toad. I was wandering through the forest, playing in my own made up world, swinging a stick as if it were my sword and slashing the turning leaves off the quaking aspens. The yellow leaves, making a rain of golden coins that I would chase to earth with more swipes and thrusts. In the mountains, fall is a short season, and though the sun shone hot at midday, the wind was cold and raw, carrying both icy droplets and the promise of deep snows. My breath sent small puffs of fog curling away, as I narrated my world and my story. A hero, saving the town from an invading foe. As I leaped off a boulder, I caught sight of the monster from the corner of my eye, tucked beneath a rotting log.
To my shame, I admit I screamed. This toad was the size of a medium sized cat, and warty as hell. I was not expecting such a sight, and once I realized what it was, I became angry and embarrassed by my outburst. I poked at the toad, and it lethargically blinked and shied away from my sword... err stick.
I taunted the toad, and curious to see it's full size, I poked with increased energy. Reluctantly, the toad emerged and hopped in a desultory fashion away from my stabs. It was magnificent. The half hearted hop still carried it a spear's length, and I was forced to move quickly to reengage the beast. My admiration at the natural strength and uncommon size make my next actions even less comprehensible. As my gentle prodding was replaced with a quick jab, that pinned the rear leg of the toad to the mud of the forest floor.
The babble of the brook, and the twitter of nearby birds was drowned out by the desperate shuffling of dead leaves, kicked to the side by the three remaining appendages left to the gentle creature.
The toad was a serendipity to me. I had not gone hunting for creatures, and to be honest at first when I saw the
toad, I was reminded of my mother's words... all creatures deserve respect and admiration. But, to see it pinned and helpless, a feeling crept over me. I could sense a great power emanating from this suffering being... no emanating from the suffering itself.
It took me years to control the suffering, to channel the death throes. It took me further years to not feel a deep upwelling of shame and regret after each "project."
Bon, c´est long mais visiblement ca l´a inspiré. J´en déduis que les Halflings vont être spéciaux dans le jeu... et lui donne le Fate track
- 1 XP Who are you?
Every time you reach the Other Side
- 3 XP Read the signs on the wall
When you get in touch with the One or solid info about Him
- 10 XP Accomplish your destiny
Re-unite with the One
OR
Reject him and suffer His wrath
Elaythiel, la Scout
Dernière joueuse, elle a fait pas mal de jeux vidéos mais jamais de jeu sur table. Elle part sur un truc assez lyrique d´elfe montée sur une sorte de panthère qui patrouille la forêt. Je décide d´en faire la seule vraie locale, qui remplacera Shalelu comme "yeux de Pointesable":
Son Fate tracker donne:
- 1 XP Who are you?
When you show the way in the lands u know
- 3 XP Read the signs on the wall
When you understand why u have been left over and adopted
- 10 XP Accomplish your destiny
hen u accomplish ur fate in Sandpoint or Break it knowingly and run away