La couverture me donne une furieuse envie de jouer !Sylvestre a écrit :La couv du Conan RPG de Modiphius par Brom :

La couverture me donne une furieuse envie de jouer !Sylvestre a écrit :La couv du Conan RPG de Modiphius par Brom :
+1Shamrock a écrit :Quelles sont les grandes lignes du système stp ?
All characters in Conan have seven attributes: Agility, Awareness, Brawn, Coordination, Intelligence, Personality, and Willpower. The average human has values of 8 in each of these. They also have a number of skills, each of which is rated with two values - Expertise and Focus, both of which are rated 1-5 (values above 3 are exceptional for skills).
When attempting a skill test, a character rolls two or more d20s, considering each die individually. Each d20 that rolls equal to or less than the relevant Attribute plus the skill's Expertise scores a single Success. Each d20 that rolls equal to or less than the skill's Focus scores an additional Success, for a total of two Successes.
A task has a difficulty, which is the number of successes required to succeed. This is typically 1, for an average task, but situations may make a task more difficult. Scoring a number of successes equal to or more than the difficulty means you pass the test and achieve what you wanted to do.
More importantly, scoring moresuccesses than the difficulty produces Momentum - each success beyond the minimum required becomes a point of Momentum, which can be spent on performing a task better, helping your allies, doing extra things, and so forth. Momentum can be spent immediately to benefit the test they came from (such as doing more damage with an attack), or saved into a group pool that you or any of your allies can draw from, as the group benefits from the successes of its members.
Characters typically roll two d20s (hence the system's name), but there are ways to increase this. One of the uses of Momentum is to buy additional d20s for a task, up to a maximum of three bonus dice. Extra dice make it easier to hit higher difficulties, and more importantly, make it easier to generate more Momentum. If a character wants to get extra dice, but doesn't have available Momentum, there are other ways, but the most important of these is Threat (which may get renamed to Doom in the finished game - Threat is our 'setting-neutral' term, it's called Heat in Infinity, and Dark Symmetry in Mutant Chronicles). You can do some things that normally use Momentum without Momentum by giving the GM points of Threat. The GM can use Threat in a similar way to the way players use Momentum, as well as to trigger various NPC special abilities, alter the scene, present new perils and hazards, and create complications for players.
In a way, Momentum lets you achieve success through cooperation, skill, and planning - it takes effort to achieve. Threat lets you do the same through acting recklessly, which doesn't deplete a resource, but which may cause you problems later.
There are other factors and elements, but that's the basics.
Pour être plus précis, la scène évoque en les rassemblant plusieurs scènes de Red Nails.chaosorcier a écrit :ps: en regardant rapidement sur le net, l'illustration de Sanjulian reprend une scène de Red Nails
et la guerrière représentée est Valéria.
Et voilà pourquoi ZeFRS c'est LE jeu que j'attends pour faire du Conan !voilà ce qu'a écrit Howard, voilà de quoi il a tiré ses inspiration, voilà les pages vierges qu'il a laissé dans son univers, voilà comment les remplir.
Atlantys c'est du post-apo new-age, pas grand-chose à voir avec Conan (sinon les continents un peu chamboulés)...Orlov a écrit :Quelqu'un peut re-faire un retour sur Atlantys, Sherkan en avait fait un C/R de lecture, mais est-ce que quelqu'un a testé en jeu ?