Merci pour ce retour Khentar !
Un exemple parlant de la différence Core/Naked : le saut.
http://dyskami.ca/news.html#2019-06-18
Jumping [BESM 4e version]
Cost: 1 Point/Level
Relevant Stat: Body
With a running start, a character can normally jump a distance in metres approximately equal to three-quarters their Body Stat (a quarter their Body Stat from a static position). With this Attribute, the character can jump great distances (and land without injury) but cannot actually fly. Jumping does not enable a character to exceed the character’s normal maximum running speed (or swimming speed for aquatic characters capable of leaping). Consequently, unless the character also possesses the appropriate Level of the Superspeed Attribute (page ???), long-distance jumps may require several round or minutes.
For example, a character with a Body Stat of 6 can normally sprint 18 metres/round (Body Stat x 3; see Character Movement) and jump approximately 4.5 metres with a running start. If the character with Level 2 Jumping (10 times the normal distance, or 45 metres) jumps their maximum distance of 45 metres, they will be airborne for approximately three rounds rather than finishing the jump in just one (since 45 ÷ 18 is approximately 3 rounds). The advantage to jumping rather than running, however, is that the character can ignore terrain and is not fatigued as the character would be if they had to run the same distance. See Jumping Distance for additional jumping rules.
Level 1 Jump up to 3 times normal distance
Level 2 Jump up to 10 times normal distance
Level 3 Jump up to 30 times normal distance
Level 4 Jump up to 100 times normal distance
Level 5 Jump up to 300 times normal distance
Level 6 Jump up to 1,000 times normal distance
Jumping (1) [BESM Naked version]
You can leap much farther distances than normal characters (and land without injury).
Level 1 Substantial distance
Level 2 Great distance
Level 3 Remarkable distance
Level 4 Fantastic distance
Level 5 Incredible distance
Level 6 Spectacular distance